Session "SDSs for Children"
Participants: Okko, Philipp, Hendrik, ??later: David
(some) notes taken by Timo
types of applications
- Conversation as an end in itself?
- Interactive Storytelling (cmp. Interactive Audiobooks, work by Niklas Röber)
- reflecting the own day (very important for children)
- touch-sensitive picture books ("where is the birdy?", "oh that's the birdy?", "that's not a bird, is it?")
- mediator & tutor for autistic children
dialog-system enabled toys
- include avatars when playing in a group? (problems of group dialogue)
- children talk to teddy bears, why not have the teddy bear answer?
- toys should be empathetic (empathy is an important learning goal for young children)
- serious games (teaching/tutoring applications)
child-specific requirements
- SDS must be fun to interact with; must be engaging
- child language is different → system's behaviour must be appropriate to the child's abilities (turn-taking, vocabulary, utterances, ...)
- what is the modelled age of the system? child-like, adult-like?
- improve language competence? → not necessary (according to the parents in the session -- however, they may be slightly non-representative parents)
- improve interaction competence / social competence
- ok, but playing/interacting with guardians or other children is always much better
- virtual agents vs. real toys
- children are very robust, so errors in system interaction are unlikely to inhibit the child's learning
- some of the requirements are similar to stroke or Alzheimer's patients
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TimoBaumann
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06 Oct 2012